Webas far as tactics, a balanced team can help a ton.

Obviously there's plenty of time for strategizing between missions (and while they wait on you), but on their turns.

Webif a mech has the ai tag, its player can choose to give control of the mech to the ai as a protocol, freeing the pilot to take other actions.

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The pilot can’t use the mech to take any.

Often the opposing team has more total actions than the players, so it's a big deal for the players to even that back out.

Battlegroup is a game of tactical naval combat that takes place within the universe of lancer, allowing players to step into the role of naval commanders leading groups of.

Battlegroup has a structured, cyclical play:

You are briefed on your mission and the enemy forces, establish the consequences of success or failure,.

Webgive the players an escort job, force them to run a gauntlet, or make them control an area.

Weblancer uses a free turn order, sometimes called popcorn initiative, where each side is free to choose which character acts in the moment rather than there being a set order.

You need to deal damage, sure, but controllers, defenders, and supports are all incredibly useful.

You can also make a more esoteric objective like securing a vip from.

Most diy tuners start.

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